Results: There is only weak evidence for the anticipated effects of incentives. This contrasts with substantial findings on the unanticipated impact of experience rating. Conclusions: It appears that the decision of employers to increase preventive activities is mainly an issue of being aware of the experience-rating incentive. When taking a broader perspective, however, evidence suggests that the enhanced incentives have also led to an increased flow into unemployment insurance and other benefit schemes. Insegurança alimentar, fome e falta de acesso à alimentação adequada são fenômenos complexos que vão além da escassez de alimentos. Seu enfrentamento requer a articulação entre as diferentes políticas públicas e setores sociais, adotando uma nova abordagem de gestão dos programas sociais de segurança alimentar. Pretende-se discutir a intersetorialidade como uma estratégia de gestão no contexto da. Adding in game-changing mechanics into the modded ROUNDS fray! Bought to you by Pudassassin Cards Rare Cards īlocking casts the spell that deletes all nearby bullets in flight and also in guns' magazines, including yours!Īll players affected suffer additional 3s reload time on top of their own guns' reload time.Política Nacional de Segurança Alimentar e Nutricional, que visa assegurar o Direito Humano à Alimentação Adequada por meio de programas como o Programa Cozinha Comunitária. * comes handy in helping reduce block cooldown and spell cooldown. Puffs up your total Max HP you no longer heal as effective and to full health. Max HP is multiplied by 3, but also gain -25% HP Cap to the current health and -15% to healing effects. This will make your gun slightly harder to shoot but will do wonder against the hearty tankers! * Tip: Look for the cards that benefit from having larger Max HP pool, or having you to stay low on health, but definitely not ! Uncommon Cards īullets deal bonus damage based on target's current health. *The effect will spread and dilute out the more bullet you can shoot out per second īlocking scans nearby players' power: Scanned enemies take more damage. Scanned friendlies heal for more.Īlso displays a quick summary of the scanned players' combat stats. Set your final player size much closer to default where it started.įor when you are going too BEEG or too smol to your liking, minor boost to health and movement speed. Some hearty doodads to help you survive longer. Simply giving you +50% Health and 2 HP/s regen. * Material cards can be obtained normally or as result of having conflicting cards together.Attachments and enhancements to up your gun games.simply giving +25% Damage, +25% ATK SPD and +3 to Max Ammo to your gun.This mysterious glyph hasten your spellcasting, but at what cost?.on its own, it gives -30% Block Cooldown at the cost of -25% Health.* The cooldown reductions varies from each spells and Magicks Note from the modder There will be more cards planned to expand in each category, this first beta release serves as a pavement and test run on my first ever modding experience, ever.įull details is available on my GitHub. Under the hood reworks of healing and damage multipliers. Now properly modify healings and damages taken and ignore all direct health changes. now giving -15% healing effects reducing healing and regeneration. Starting out with 5 wacky cards and 3 minor all-around passive cardsĪdded trim down bullet spams (projectile counts) in exchange for more damage per bulletsĪdded boosts block card draw chance and 'block cards draw more block cards' (no longer the card pack's default mechanic)Īdded orb spell of mobile Heal & DMG zoneĪdded orb spell with explosive Heal/Damage and then boost/hinder healings afterwardĪdded spell that passively deal ramping DPS + "Damage Amp" debuffĪdded Unique Magick, "Now you're thinking with Portals"īuffed increased base radius and amount of Max HP culls on impact Patched the logic behind the monobehavior that manages and prevents card conflicts, to execute from the main mod class instead of from each players!.Reduced the delay caused by card conflict resolver at the start of each round. Spells now passively boost glyphs' draw chances Reworked make it so it properly arranges in parallel and scales with gun spread & proj. Reworked to utilze patch instead of MonoBehavior works instantly and reliably speed to both Spell and BulletsĪdded spell range/AoE upgradeĪdded bounces to both Spell and BulletsĪdded spell power, add raw damage to Bullets Improved/fixed issues with card draw rarity/weight adjustmentĪdded and dependencies: map destruction, Max HP culls on impactĪdded and dependencies: caustic HP removal bullet modifierĪdded evenly spread bullets in arcĪdded neatly arranged and focused bulletsĪdded velocity/trajectory.
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